Saturday, September 25, 2010

Small Bites Only

I've barely had any time to play games recently, let alone write anything about them, hence this blog's updates have become even sparser than usual. I thought perhaps, just to get myself writing something again, I should put up some impressions of demos I'd played recently. "What?" I hear you say, "You've got a huge (and growing) pile of full retail and Live Arcade games, and you're playing demos of games you probably aren't even going to buy in the foreseeable future?". Well, sort of.

I've upgraded my internet connection, so it's now 4Mbps, and while I'm still capped, I've upgraded my cap to 18GB per month, which is more than I realistically see myself being able to download. So while my connection is still far from first world standards, it's now sufficient to let me download demos without having to agonise over whether they constitute a worthwhile expenditure of my bandwidth.

That's just what gets them onto my Xbox's hard drive. I've been trying a few because I don't actually want to start another game right now that will take me months to get through, I just want to be able to play something for an hour at most, form an opinion and move on, without it making me feel like a quitter when it sits there on my gamercard with only the opening achievements unlocked. Yes, I am aware how ridiculous that sounds.

Anyway, I'm not giving up proper games - in fact, having just finished the season mode of Split/Second, I'm keen to start Halo: Reach, but I'm going to try and put up a few demo impressions just to get myself writing again.

Saturday, September 4, 2010

Duke Nukem Forever To Actually Get Released

Former vapourware champion / industry joke punchline / 3DRealms investor scam Duke Nukem Forever is actually going to be be released.

Eurogamer's article on the game's history from announcement to 3Drealms shutting their doors in May 2009 is an interesting read for those of us who only vaguely remember the details. It turns out that DNF survived 3DRealms' closure, and 2K Games transferred it to Brothers in Arms and Borderlands developer Gearbox Software, a company notable for it's ability to actually release games they've been working on. The game was formally announced PAX in Seattle last night.

What are you waiting for? Christmas?

This strikes me as a really clever move. Plenty of older gamers would still have some residual enthusiasm for the series from memories of the originals, but 3DRealms' handling of the game would have made them think twice about it. This effectively gives the project a fresh start. Gearbox will be able to avoid the "it took 12 years to make this?" reaction; even if 3DRealms' game was fairly good, it would have never been able to justify it's massive development period. Additionally, it also replaces the somewhat John Romero-like 3DRealms head George Broussard with the likeable Gearbox boss Randy Pitchford, which will make it much easier to generate positive press.

Is a Duke Nukem game still relevant? Will it be any good? I really don't know, but I have to admit that it is intriguing that it will actually see the light of day. Duke Nukem Forever is out in 2011. For realz, yo.