Showing posts with label all downhill from here. Show all posts
Showing posts with label all downhill from here. Show all posts
Sunday, October 4, 2009
Ninja Gaiden Sigma Ad
While browsing one of the games sites a few weeks ago, I saw a link to an ad for Ninja Gaiden Sigma 2, the PS3 update of the Xbox 360's Ninja Gaiden 2. As with the original Ninja Gaiden Sigma, it is an updated version rather than a simple port, with new stages, new weapons, new enemies and new playable characters. I think it even includes a co-op mode, although it would have to be system link or online, because you could never get two players working together on the same console because the camera is diabolical enough when it only has one player to worry about. I digress, however. What they also added, to leverage the unique power of the PS3, is the ability to jiggle the female characters' breasts by shaking the sixaxis controller. Yes, rumble was a last generation feature, motion control is clearly the way forward.
As regards combat, Ninja Gaiden 2 is probably the most viscerally entertaining third person action game I've ever played. The speed of the combat put other games to shame, and the ferocity outdid even God of War. The game fell short of greatness due to the nonsensical nature of the plot, the lack of any strong characters, a general inability to match the epic nature of the action to any epic form of drama. And the camera was anything but helpful for much of the time. It was a punishing, thrilling action game, but nothing more. And the main character was a badass ninja, so I loved it anyway. It did not occur to me, however, that it would have been a better game had the female characters' norks been more interactive.
Okay, so they have stated that this is a viral ad, which implies they know it is too ridiculous for mainstream channels, and it was released in Japan, which allows us to shake our heads and snigger about those crazy Japanese, but it was nevertheless released by Tecmo's advertising department, and is thus an official ad for the game.
I like boobs as much as the next guy, and as a person who writes a games blog it's fairly safe to assume that like I the polygonal representation of them. I actually rented Dead or Alive Xtreme Beach Volleyball when I was in the States (conclusion: it's not a very good game). Maybe I'm getting old and sensible now, but this just embarrasses me. I'm not one to argue that games need to become highbrow entertainment in order to gain further acceptance and respect from mainstream (ie, non-gamer) audiences, but I had hoped that we could at least limit these sort of juvenile excesses to appropriate products.
To think that this "feature" adds anything to Ninja Gaiden Sigma 2, which currently appears to have been more favourably received than the game it is based on (metascore of 85 compared to 81) is ridiculous; to think that it is being used as a unique selling point in the game's advertising campaign defies belief.
Thursday, August 27, 2009
Serious Sam HD Supermercial
Sorry folks, it's another embedded video rather than a proper update. Does anyone have fond memories of Serious Sam? Well, I don't really, as the only time I played it was was four player co-op on a PC which couldn't really handle it, leaving me to die and respawn constantly in the midst of the game's near endless hordes of enemies. It was a bit like being stuck in FPS purgatory, especially when combined with the game's throwback, open area running and gunning.
However, Croteam have released a trailer for their upcoming high definition remake of the game, and it's pretty much made from pure win.
Serious Sam HD is way better than a loveless marriage!
However, Croteam have released a trailer for their upcoming high definition remake of the game, and it's pretty much made from pure win.
Serious Sam HD is way better than a loveless marriage!
Monday, July 20, 2009
Top 5 Songs from Games' Closing Credits
Yes, a top 5 list. Someone call the internet cliche police, I've hit rock bottom. At least we can only go up from here.
I have made it a habit of watching the entirety of the credits roll at the end of every game I finish. I'm not sure when I started doing this, but I like to think of it as a mark of respect to the developers, even though the odds on me remembering even a single name from the list are less than remote. Accordingly, I've listened to a lot of closing themes in games. Most of them don't stick with me, even in games which I've really enjoyed, but there have been a few which have, and here are five (or six) of them:
Final Fantasy X, which is incidentally the only Final Fantasy I've completed, was a game which annoyed me almost as much as it enthralled me. It was like everything that was wrong as well as right in JRPGs. One thing I couldn't fault, though, was the music. From the tinkly opening theme in the start menu, to the soaring crescendos in the CGI scenes, it was superb, emotive stuff. The closing theme, which Youtube informs me is called Suteki Da Ne, is a poignant way of ending the game, although I think the real standout theme in the game was the Hymn of the Fayth, which was used at several points in the game (there are apparently 11 versions of it on the FFX OST).
4. Prince of Persia: Warrior Within - Straight Out of Line (Godsmack)
Much has been said about how the Prince's badassitude in Warrior Within was a step back from the more likeable persona created in Sands of Time, and I agree with most of it. By the end of the game, however, you had probably at least come to terms with the new, but not improved, angry prince, and even though the soundtrack lost the delicacy and mystery of the first game, at least it did rock. Ubisoft's selection of Godsmack's Straight out of Line to go with the shifting, burning imagery of the credits roll was a good one, closing the game off on an appropriately badass note.
Mass Effect is a game I enjoyed tremendously, and after the game's cataclysmic ending it drops to an amazing, spacey bit of indie rock as the credits come up, which I was really taken with. Turns out, the song is M4 (part II) from a band called Faunts. At more than 8 minutes, it's also the ideal song for a long set of credits. I enjoyed it so much that I actually ended up buying the band's EP, and you can too, from Friendly Fire Records.
2. Gears of War - Cole's Rap (Lester Speight, presumably mixed together by the Gears audio team)
Gears' credits start with a more atmospheric piece, but halfway through switches to a rap song presumably put together by Epic's audio team using Augustus "Cole Train" Cole's voice samples from the game, no doubt with a few extra ones recorded by voice actor Lester Speight. Much like Cole's character in the game, it's horrendously cliched and over the top, but manages to get away with it by not pretending to be anything else. In fact, if it weren't for number one on this list, it would probably be the greatest piece of closing music in a game ever. Yeah! Woo! Bring it on sucka! Dis my kinda shit!
Valve's quirky puzzle game succeeded as much due to the humour as it did to the problem solving, with the undisputed star of the game being the deranged AI, GlaDOS. Completing the game rewarded you with this brilliant, oddly touching song during the credits, during which the lyrics popped from text prompts and guaranteed that nobody was going to read the names of any of the poor souls who worked on the game. If you managed to watch the entire song after completing Portal without smiling, then you'd better check your pulse, because you might very well be dead.
Special Mention: Mirror's Edge - Still Alive (Lisa Miskovsky)
The closing track in Mirror's Edge is a really beautiful song, its austere Scandanavian-ness complementing the games aesthetic very nicely. It didn't make the list, though, because I couldn't very well put two songs called Still Alive on it, could I?
Thursday, July 16, 2009
Real Life RPG
Okay, so apparently I'm now embedding Youtube videos and calling them updates. What's next? Top ten lists? Actually, I'm fairly sure lists are quite far less egregious than embedded videos on the "Waste of Space on the Internet" scale.
Anyway, I have no idea what happens past the two minute mark in this video because I got way too bored. In fact, the only reason I made it past the one minute mark was that I left the tab open when I switched to something else, so I continued to hear his droning voice for another minute before I had to shut it off.
Seriously, if you really think the problem with your life is that no number on a spreadsheet increases when you play a game of chess or go for a run, then this could be the thing for you. I'm not sure if the video explains how to earn phat lewtz from your activities, but to be fair, that could have been somewhere in the two to eight minute range.
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