tag:blogger.com,1999:blog-5062951757315737800.post8799239624590514992..comments2010-11-11T00:00:24.998+02:00Comments on Be Attitude For Gains: Adventure Games: They're Not Dead, They Just Smell FunnyGraemehttp://www.blogger.com/profile/05630990200203276992noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5062951757315737800.post-26347052823290105342009-10-12T09:53:11.826+02:002009-10-12T09:53:11.826+02:00I finished playing the remake of Secret of Monkey ...I finished playing the remake of Secret of Monkey Island last night, and I can say that I was often pretty frustrated with it. My complaint has nothing to do with the modern re-creation, but rather the design of the original game. On several occasions, I became stumped and unable to progress in the game. Where am I supposed to go now? How can I get past this point in the game? The answer - which seems to have been the norm back-in-the-day) - attempt to "use" every item in your inventory with every other item in your inventory, or attempt to use every "verb" with every clickable feature of the landscape.<br /><br />Of course "push canon" seems like a reasonable command when you read it in a game design flowchart, but in reality when there are six other clickable features (rock, horizon, path, tree, rope, breath mints) and also six other verbs (pull, open, close, pick up, talk to, use) and twenty whole other locations at the player's disposal, then it just becomes a dead end. Perhaps we had more patience back-in-the-day? Perhaps we were more open to trial and error as a valid strategy for problem solving?<br /><br />Anyway, it didn't take me long to lose my patience with Monkey Island SE and to download a walkthrough. It fixed my frustration, but I got a nagging guilt instead.SpandexAndyhttps://www.blogger.com/profile/08448852386561317483noreply@blogger.com